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Contact Us

Contact Us

About Us

About Us

THis is a test what is going on

History Of The Company

Multiverse Game Studios was originally founded in the summer of 2012 by John Carter, John Lyons, Cody Jensen, and Adam Schumacher for the express purpose of creating the game Freefall. The studio was officially founded in August of 2014 with the team that it has today.


The Team

Adam Schumacher
Currently a senior in college, Adam is a musical magician along with a being a programmer. A true asset to the team he helps pull the team together and lead us to success.

Cody Jensen
A true genius when it comes to games, he is a wizard with story telling and has a vivid  imagination that takes the team to new heights. His idea inspire us to make new and innovative games.

John Lyons
A bug tester extraordinaire, he also finds the time to be a story developer for the team.  He manages to do a fantastic job at both of his duties and is an extreme asset to Multiverse Game Studios.

John Carter
A god of programming, he created the original version of Freefall not only with XNA, but in java  (completely from scratch) With a charismatic personality and a phenominal beard, he leads the team to  victory while they do most of the work these days. (He does still work on projects, I promise, but school  does get in the way sometimes) Also, the movie was definitely made after him, it was a watered down version  of his life to be honest. And you can trust us on that, we have no sense of humor whatsoever.

Mark Janik
Mr. Lyons' partner in crime he is a true master of his trade. He performs all the tasks that he is  assaigned wonderfully and is a very important member of the team.

Jacob Kolker
Currently the lead devloper for the Freefall Project (Ported over to the Unity game engine), as well  as being the designer of this website. It seems as if his abilities are almost limitless. His finesse is  very similar to Portal 2's Wheatly.

Nicholas Kolker
A lesser god of programming, currently developing our directx 11 game engine, as well as being the  assistant developer for the Freefall Project.