History Of The Company
Multiverse Game Studios was originally founded in the summer of 2012 by John Carter, John Lyons, Cody Jensen, and Adam Schumacher for the express purpose of creating the game Freefall. The studio was officially founded in August of 2014 with the team that it has today.
Currently a senior in college, Adam is a musical magician along with a being a programmer.
A true asset to the team he helps pull the team together and lead us to success.
A true genius when it comes to games, he is a wizard with story telling and has a vivid
imagination that takes the team to new heights. His idea inspire us to make new and innovative games.
A bug tester extraordinaire, he also finds the time to be a story developer for the team.
He manages to do a fantastic job at both of his duties and is an extreme asset to Multiverse Game Studios.
A god of programming, he created the original version of Freefall not only with XNA, but in java
(completely from scratch) With a charismatic personality and a phenominal beard, he leads the team to
victory while they do most of the work these days. (He does still work on projects, I promise, but school
does get in the way sometimes) Also, the movie was definitely made after him, it was a watered down version
of his life to be honest. And you can trust us on that, we have no sense of humor whatsoever.
Mr. Lyons' partner in crime he is a true master of his trade. He performs all the tasks that he is
assaigned wonderfully and is a very important member of the team.
Currently the lead devloper for the Freefall Project (Ported over to the Unity game engine), as well
as being the designer of this website. It seems as if his abilities are almost limitless. His finesse is
very similar to Portal 2's Wheatly.
A lesser god of programming, currently developing our directx 11 game engine, as well as being the
assistant developer for the Freefall Project.